GEMINI Publications
To be updated…
2026
2025

HeadShift: Head Pointing with Dynamic Control-Display Gain
Haopeng Wang, Ludwig Sidenmark, Florian Weidner, Joshua Newn and Hans Gellersen
TOCHI: ACM Transactions on Computer-Human Interaction

HeadDepth: Gaze Raycasting with Head Pitch for Depth Control
Haopeng Wang, Florian Weidner, Yasmeen Abdrabou, Ken Pfeuffer and Hans Gellersen
ISMAR '25: IEEE International Symposium on Mixed and Augmented Reality
2024
Snap, Pursuit, and Gain: Virtual Reality Viewport Control by Gaze
Hock Siang Lee, Florian Weidner, Ludwig Sidenmark and Hans Gellersen
CHI '24: CHI Conference on Human Factors in Computing Systems
Blended Whiteboard: Physicality and Reconfigurability in Remote Mixed Reality Collaboration
Jens Emil Grønbæk, Juan Sánchez Esquivel, Germán Leiva, Eduardo Velloso, Hans Gellersen, and Ken Pfeuffer
CHI '24: CHI Conference on Human Factors in Computing Systems
Dynamics of eye dominance behavior in virtual reality.
Franziska Prummer, Ludwig Sidenmark and Hans Gellersen.
Journal of Eye Movement Research, 17(3). (2024).
Cone&Bubble: Evaluating Combinations of Gaze, Head and Hand Pointing for Target Selection in Dense 3D Environments
Ludwig Sidenmark, Zibo Sun, and Hans Gellersen
Workshop on Gaze and Eye Movement in Interaction in XR (GEMINI) IEEEVR ‘24
2023
Comparing Gaze, Head and Controller Selection of Dynamically Revealed Targets in Head-mounted Displays
Ludwig Sidenmark, Franziska Prummer, Joshua Newn and Hans Gellersen
TVCG: IEEE Transactions on Visualization and Computer Graphics
2022
Project Foundations: Selected Earlier Work
2021
2020
2019
2017
2015
The Royal Corgi: Exploring Social Gaze Interaction for Immersive Gameplay
Melodie Vidal, Remi Bismuth, Andreas Bulling, and Hans Gellersen
CHI '15: ACM Conference on Human Factors in Computing Systems
