Radi-Eye: Hands-Free Radial Interfaces for 3D Interaction using Gaze-Activated Head-Crossing
Ludwig Sidenmark, Dominic Potts, Bill Bapisch and Hans Gellersen
CHI '21: CHI Conference on Human Factors in Computing Systems
Eye gaze and head movement are attractive for hands-free 3D interaction in head-mounted displays, but existing interfaces afford only limited control. Radi-Eye is a novel pop-up radial interface designed to maximise expressiveness with input from only the eyes and head. Radi-Eye provides widgets for discrete and continuous input and scales to support larger feature sets. Widgets can be selected with Look & Cross, using gaze for pre-selection followed by head-crossing as trigger and for manipulation. The technique leverages natural eye-head coordination where eye and head move at an offset unless explicitly brought into alignment, enabling interaction without risk of unintended input. We explore Radi-Eye in three augmented and virtual reality applications, and evaluate the effect of radial interface scale and orientation on performance with Look & Cross. The results show that Radi-Eye provides users with fast and accurate input while opening up a new design space for hands-free fluid interaction.
Ludwig Sidenmark, Dominic Potts, Bill Bapisch, and Hans Gellersen. 2021. Radi-Eye: Hands-Free Radial Interfaces for 3D Interaction using Gaze-Activated Head-Crossing. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (CHI '21). Association for Computing Machinery, New York, NY, USA, Article 740, 1–11.
BibTex
@inproceedings{10.1145/3411764.3445697,
author = {Sidenmark, Ludwig and Potts, Dominic and Bapisch, Bill and Gellersen, Hans},
title = {Radi-Eye: Hands-Free Radial Interfaces for 3D Interaction Using Gaze-Activated Head-Crossing},
year = {2021},
isbn = {9781450380966},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3411764.3445697},
doi = {10.1145/3411764.3445697},
booktitle = {Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems},
articleno = {740},
numpages = {11},
keywords = {Gaze interaction, Eye tracking, Augmented Reality, Radial Interface, Virtual Reality, Eye-Head Coordination},
location = {Yokohama, Japan},
series = {CHI '21}
}
