
HeadShift: Head Pointing with Dynamic Control-Display Gain
Haopeng Wang, Ludwig Sidenmark, Florian Weidner, Joshua Newn and Hans Gellersen
TOCHI: ACM Transactions on Computer-Human Interaction

HeadDepth: Gaze Raycasting with Head Pitch for Depth Control
Haopeng Wang, Florian Weidner, Yasmeen Abdrabou, Ken Pfeuffer and Hans Gellersen
ISMAR '25: IEEE International Symposium on Mixed and Augmented Reality
HeadShift: Head Pointing with Dynamic Control-Display Gain
Haopeng Wang, Ludwig Sidenmark, Florian Weidner, Joshua Newn and Hans Gellersen
TOCHI: ACM Transactions on Computer-Human Interaction
Head pointing is widely used for hands-free input in head-mounted displays (HMDs). The primary role of head movement in an HMD is to control the viewport based on absolute mapping of head rotation to the 3D environment. Head pointing is conventionally supported by the same 1:1 mapping of input with a cursor fixed in the centre of the view, but this requires exaggerated head movement and limits input granularity. In this work, we propose to adopt dynamic gain to improve ergonomics and precision and introduce the HeadShift technique. The design of HeadShift is grounded in natural eye-head coordination to manage control of the viewport and the cursor at different speeds. We evaluated HeadShift in a Fitts’ Law experiment and on three different applications in VR, finding the technique to reduce error rate and effort. The findings are significant as they show that gain can be adopted effectively for head pointing while ensuring that the cursor is maintained within a comfortable eye-in-head viewing range.
Haopeng Wang, Ludwig Sidenmark, Florian Weidner, Joshua Newn, and Hans Gellersen. 2025. HeadShift: Head Pointing with Dynamic Control-Display Gain. ACM Transactions on Computer-Human Interaction 32, 1, Article 2 (2025), 28 pages.
BibTex
@article{10.1145/3689434,
author = {Wang, Haopeng and Sidenmark, Ludwig and Weidner, Florian and Newn, Joshua and Gellersen, Hans},
title = {HeadShift: Head Pointing with Dynamic Control-Display Gain},
year = {2025},
issue_date = {February 2025},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
volume = {32},
number = {1},
issn = {1073-0516},
url = {https://doi.org/10.1145/3689434},
doi = {10.1145/3689434},
journal = {ACM Trans. Comput.-Hum. Interact.},
month = apr,
articleno = {2},
numpages = {28}
} HeadDepth: Gaze Raycasting with Head Pitch for Depth Control
Haopeng Wang, Florian Weidner, Yasmeen Abdrabou, Ken Pfeuffer and Hans Gellersen
ISMAR '25: IEEE International Symposium on Mixed and Augmented Reality
Gaze is fast and intuitive for raycasting, but lacks a way to control depth for input in 3D. We propose HeadDepth to augment gaze with vertical head rotation (pitch) to control depth along the line of sight, and investigate three pitch-to-depth mappings: Relative maps pitch velocity to changes in depth; EdgeGain adds dynamic gain dependent at eccentric gaze angles; and PingPong provides an absolute back-and-forth mapping that repeats at different pitch angles. HeadDepth is not as fast as controller-based RayCursor but has the advantage of being hands-free. In a user study, all three variants proved effective for 3D positioning; PingPong required least effort and EdgeGain was least affected by differences in tasks. Eye-head coordination and task had a significant effect, as head movements in support of gaze can affect depth control synergistically or antagonistically. Our results have significance beyond HeadDepth as they generalize to any interaction where head rotational input concurs with gaze fixation on visual feedback. Interaction designs may benefit from dynamic adjustment to eye-in-head angle to prevent discomfort and maintain objects within the user's field of view.
Haopeng Wang, Florian Weidner, Yasmeen Abdrabou, Ken Pfeuffer, and Hans Gellersen. 2025. HeadDepth: Gaze Raycasting with Head Pitch for Depth Control. In 2025 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), October 8–12, 2025, Daejeon, Republic of Korea. IEEE, 370–380.
BibTex
@INPROCEEDINGS{11220425,
author={Wang, Haopeng and Weidner, Florian and Abdrabou, Yasmeen and Pfeuffer, Ken and Gellersen, Hans},
booktitle={2025 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)},
title={HeadDepth: Gaze Raycasting with Head Pitch for Depth Control},
year={2025},
volume={},
number={},
pages={370-380},
doi={10.1109/ISMAR67309.2025.00048}} 